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    Take back fields on stack

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    Adam Sandler


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    Take back fields on stack Empty Take back fields on stack

    Post  Adam Sandler Mon Oct 18, 2010 12:39 am

    Atm you cant do anythin on stacks. You cant uh, sd etc on stacks.
    Realistic
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    Take back fields on stack Empty Re: Take back fields on stack

    Post  Realistic Mon Oct 18, 2010 1:26 am

    Adam Sandler wrote:Atm you cant do anythin on stacks. You cant uh, sd etc on stacks.

    yes u can on stacks, but not on ladders ;0 will fix it back
    to usual when u can shoot stuff on ladders
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    Zift


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    Take back fields on stack Empty Re: Take back fields on stack

    Post  Zift Mon Oct 18, 2010 10:09 am

    I'm pretty sure latest latest avesta 7.4 supports "climb-up" on ladders even though items are on the stack. So you should upgrade your avesta instead.
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    Take back fields on stack Empty Re: Take back fields on stack

    Post  Realistic Mon Oct 18, 2010 3:13 pm

    Zift wrote:I'm pretty sure latest latest avesta 7.4 supports "climb-up" on ladders even though items are on the stack. So you should upgrade your avesta instead.

    I talked to Ferrus, he thinks it does, I told him it doesn't. Then he said: "I am sure, I have tested it. And then I convinced him that it didn't, then he, by mistake, said; "hmm, haven't got time to test it."

    So no:<
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    Adam Sandler


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    Take back fields on stack Empty Re: Take back fields on stack

    Post  Adam Sandler Mon Oct 18, 2010 6:04 pm

    Yeah I meant ladders. If you want better temporary solution you should copy from destroy field script and paste in desintegrate script.

    Desintegrate rune: Works on 1sqm range, remove all items in stack AND any field rune on stack.
    Destroy field: Works like normal. Its better for removing only fields because you can use it on range.
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    Take back fields on stack Empty Re: Take back fields on stack

    Post  Realistic Mon Oct 18, 2010 10:02 pm

    Adam Sandler wrote:Yeah I meant ladders. If you want better temporary solution you should copy from destroy field script and paste in desintegrate script.

    Desintegrate rune: Works on 1sqm range, remove all items in stack AND any field rune on stack.
    Destroy field: Works like normal. Its better for removing only fields because you can use it on range.

    well i kinda fucked up my sources back up, thought i made a backup, and then while compiling i got 3403940349 errors about everything <3
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    Adam Sandler


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    Take back fields on stack Empty Re: Take back fields on stack

    Post  Adam Sandler Tue Oct 19, 2010 12:57 am

    How about changing all ladders in sewers to rope spots? its not really a big problem in houses because there you can see below.
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    Mentalbox


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    Take back fields on stack Empty Re: Take back fields on stack

    Post  Mentalbox Wed Oct 20, 2010 8:06 am

    Realistic wrote:
    well i kinda fucked up my sources back up, thought i made a backup, and then while compiling i got 3403940349 errors about everything <3
    C++'s a bitch.
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    Take back fields on stack Empty Re: Take back fields on stack

    Post  Realistic Wed Oct 20, 2010 7:18 pm

    Doesn't really matter, server will probably go out of business since there is some child out there that doesn't tolerate to die by others. Or he cheated so I banned him, either way he is acting childish. I will though remove all bans from my database, don't know if that will release all IP Banishments, still this is as far as I let go when it comes to children with needs.

    Last attempt.

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